Tag Archive: grid


Keep Again

I keep on tweakin’ the keep. I made some changes to the levels and layers, and here’s the latest iteration. Look! It’s in both a gridded and gridless format.

Keep Grid

Keep No Grid

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Keep

This is a large map for use with miniatures. I am breaking it up into 12 8″x10″ printable pages. Here is the full encounter map at a reduced scale. Feedback welcome!

MP1: Level 2A

This map is a little different from the previous two. The most striking difference is the inked solid walls. Where before I simply used black paint and an airbrush in Photoshop, with this map I used Micron pens to ink the solid walls by hand. Yes, it takes a while. I find it a bit distracting, and wonder if the solid black airbrush job in Photoshop isn’t a better way to go. What do you think?

I also experimented with textures and layering for the cavern floors here. I feel like this was a successful experiment, as it gives the ground a gritty look that the previous couple of maps didn’t have. Again, what do you think?

Level 2A Gridless

Level 2A Gridless

Level 2A Grid

Level 2A Grid

Level 2 consists of four total maps. I’ll continue with the hand-inked solid walls and textured floors for the entire level to keep things consistent. Depending on the feedback I get, I’ll probably go back to airbrushing in the solid walls using Photoshop when I move on to Level 3.

The encounter maps:

Level 2A Printable Grid a

Level 2A Printable Grid a

Level 2A Printable Grid b

Level 2A Printable Grid b

It occurred to me that the encounter maps should be clear of any text. I know, a real flash of insight! So here are the two printable encounter maps for Level 1, without text or arrows. I’ll also update the printable versions of Level 0 so that the text and arrows go bye-bye.

Level 1 Printable Grid a

Level 1 Printable Grid a

Level 1 Printable Grid b

Level 1 Printable Grid b

The presentation of Level 2, starting next week, may be a bit different. Level 2 consists of at least 4 maps, which will be posted as Level 2a, Level 2b, and so forth. If I’m feeling ambitious next week, I’ll put up more than one. I am going to try to post maps each Monday, although this week I was late because of traveling over Christmas. With New Year’s this weekend, I may be late next week as well. Not that I’m expecting to get really drunk and then hung over or anything. It’s just that it’s a holiday, and things get all wonky during holidays. Stupid holidays. Speaking of which, have you met Krampus?

Here are the promised printable versions of the first map, Level 0. Each one is 11 3/4″ x 8″. Let me know if you have any issues downloading or printing them.

These encounter maps have been updated to include the shaded cavern floor, and the text and arrows have been removed.

Level 0 Printable Grid a v2

Level 0 Printable Grid a v2

Level 0 Printable Grid b v2

Level 0 Printable Grid b v2

Map Project 1: Map 1

The first map project is a multi-level cave complex with natural stairs. The narrow entrance into this complex is set into the side of a mountain, possibly along a ridge that PCs would have to ascend to in order to gain entrance to the caves. This first map is designated “Level 0”. Subsequent maps will ascend and descend from this main level. I haven’t planned much in advance, and would welcome community input as to what kind of levels and features would be desirable. My only thought at this point is that the upper levels will lead to a dungeon beneath a keep of some sort.

Gridded and gridless versions of each map will be available. Feel free to download these and use them as you see fit. The size of each map will be 11 3/4″ X 16″, and I will break each map into two sections for ease of printing.

For the first map, I am presenting the large versions of both the gridded and gridless maps; printer-friendly versions will be posted soon.

Enjoy! And please, please leave feedback! Thanks.

A subterranean map

Level 0 Gridless version

A subterranean map

Level 0 Gridded version